伤害分析可能是基于深度学习的人类姿势估计的最有益的应用之一。为了促进进一步研究本主题,我们为高山滑雪提供了伤害特定的2D数据集,总计533个图像。我们进一步提出了一个后处理程序,它将旋转信息与简单的运动模型相结合。我们可以将秋季情况的检测结果提高到21%,关于pck@0.2指标。
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.
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Wireless Sensor Network (WSN) applications reshape the trend of warehouse monitoring systems allowing them to track and locate massive numbers of logistic entities in real-time. To support the tasks, classic Radio Frequency (RF)-based localization approaches (e.g. triangulation and trilateration) confront challenges due to multi-path fading and signal loss in noisy warehouse environment. In this paper, we investigate machine learning methods using a new grid-based WSN platform called Sensor Floor that can overcome the issues. Sensor Floor consists of 345 nodes installed across the floor of our logistic research hall with dual-band RF and Inertial Measurement Unit (IMU) sensors. Our goal is to localize all logistic entities, for this study we use a mobile robot. We record distributed sensing measurements of Received Signal Strength Indicator (RSSI) and IMU values as the dataset and position tracking from Vicon system as the ground truth. The asynchronous collected data is pre-processed and trained using Random Forest and Convolutional Neural Network (CNN). The CNN model with regularization outperforms the Random Forest in terms of localization accuracy with aproximate 15 cm. Moreover, the CNN architecture can be configured flexibly depending on the scenario in the warehouse. The hardware, software and the CNN architecture of the Sensor Floor are open-source under https://github.com/FLW-TUDO/sensorfloor.
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We present a unified and compact representation for object rendering, 3D reconstruction, and grasp pose prediction that can be inferred from a single image within a few seconds. We achieve this by leveraging recent advances in the Neural Radiance Field (NeRF) literature that learn category-level priors and fine-tune on novel objects with minimal data and time. Our insight is that we can learn a compact shape representation and extract meaningful additional information from it, such as grasping poses. We believe this to be the first work to retrieve grasping poses directly from a NeRF-based representation using a single viewpoint (RGB-only), rather than going through a secondary network and/or representation. When compared to prior art, our method is two to three orders of magnitude smaller while achieving comparable performance at view reconstruction and grasping. Accompanying our method, we also propose a new dataset of rendered shoes for training a sim-2-real NeRF method with grasping poses for different widths of grippers.
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To apply federated learning to drug discovery we developed a novel platform in the context of European Innovative Medicines Initiative (IMI) project MELLODDY (grant n{\deg}831472), which was comprised of 10 pharmaceutical companies, academic research labs, large industrial companies and startups. The MELLODDY platform was the first industry-scale platform to enable the creation of a global federated model for drug discovery without sharing the confidential data sets of the individual partners. The federated model was trained on the platform by aggregating the gradients of all contributing partners in a cryptographic, secure way following each training iteration. The platform was deployed on an Amazon Web Services (AWS) multi-account architecture running Kubernetes clusters in private subnets. Organisationally, the roles of the different partners were codified as different rights and permissions on the platform and administrated in a decentralized way. The MELLODDY platform generated new scientific discoveries which are described in a companion paper.
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在现实世界中,教授多指的灵巧机器人在现实世界中掌握物体,这是一个充满挑战的问题,由于其高维状态和动作空间。我们提出了一个机器人学习系统,该系统可以进行少量的人类示范,并学会掌握在某些被遮挡的观察结果的情况下掌握看不见的物体姿势。我们的系统利用了一个小型运动捕获数据集,并为多指的机器人抓手生成具有多种多样且成功的轨迹的大型数据集。通过添加域随机化,我们表明我们的数据集提供了可以将其转移到策略学习者的强大抓地力轨迹。我们训练一种灵活的抓紧策略,该策略将对象的点云作为输入,并预测连续的动作以从不同初始机器人状态掌握对象。我们在模拟中评估了系统对22多伏的浮动手的有效性,并在现实世界中带有kuka手臂的23多杆Allegro机器人手。从我们的数据集中汲取的政策可以很好地概括在模拟和现实世界中的看不见的对象姿势
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任务计划可能需要定义有关机器人需要采取行动的世界的无数领域知识。为了改善这项工作,可以使用大型语言模型(LLM)在任务计划期间为潜在的下一个操作评分,甚至直接生成动作序列,鉴于没有其他域信息的自然语言指令。但是,这样的方法要么需要列举所有可能的下一步评分,要么生成可能包含在当前机器人中给定机器人上不可能操作的自由形式文本。我们提出了一个程序化的LLM提示结构,该结构能够跨越位置环境,机器人功能和任务的计划生成功能。我们的关键见解是提示LLM具有环境中可用操作和对象的类似程序的规格,以及可以执行的示例程序。我们通过消融实验提出了有关迅速结构和生成约束的具体建议,证明了虚拟屋家庭任务中最先进的成功率,并将我们的方法部署在桌面任务的物理机器人组上。网站progprompt.github.io
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变形金刚用大型数据集的扩展能力彻底改变了视力和自然语言处理。但是在机器人的操作中,数据既有限又昂贵。我们仍然可以从具有正确的问题制定的变压器中受益吗?我们用Peract进行了调查,这是一种用于多任务6 DOF操纵的语言条件的行为结合剂。 Peract用感知器变压器编码语言目标和RGB-D Voxel观测值,并通过“检测下一个最佳素素动作”来输出离散的动作。与在2D图像上运行的框架不同,体素化的观察和动作空间为有效学习的6-DOF策略提供了强大的结构性先验。通过此公式,我们训练一个单个多任务变压器,用于18个RLBench任务(具有249个变体)和7个现实世界任务(具有18个变体),从每个任务仅几个演示。我们的结果表明,针对各种桌面任务,佩内的磨损明显优于非结构化图像到作用剂和3D Convnet基准。
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Hololens(Microsoft Corp.,WA Redmond,WA)是一款头饰,光学透明的增强现实展示,是最近提高医学增强现实研究的主要参与者。在医疗环境中,HoloLens使医生能够立即了解患者信息,直接与他们对临床方案的看法,医学生,可以更好地了解复杂的解剖学或程序,甚至可以通过执行治疗任务。改进,沉浸式指导。在这篇系统的综述中,我们提供了有关医疗领域第一代霍洛伦斯在2016年3月发布到2021年的全面使用的全面概述,一直关注其继任者霍洛伦斯2号。通过系统搜索PubMed和Scopus数据库确定了171个相关出版物。我们分析了这些出版物的预期用例,注册和跟踪的技术方法,数据源,可视化以及验证和评估。我们发现,尽管已经显示出在各种医学场景中使用Hololens的可行性,但在精确,可靠性,可用性,工作流程和感知方面的努力增加了在临床实践中建立AR。
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